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You were a Gundam pilot an hour ago.
Now you're standing in a court that smells like incense and old blood, and something on the throne is looking at you like it's been waiting.

You don't know if this is a dream, another mission, or somewhere you were always meant to end up.
But the Red Queen is waiting. And she doesn't wait long.

A parallel universe that of the 20/20 World. A world of shadow and ceremony rule by ONE

She Rules a World Between Worlds.

The Red Queen didn't invite you. But here you are.
Figure out the rules. Survive the court. And maybe, if you're careful, find your way back to NewGame.
Or decide you don't want to.


Your companion travels with you. What they find between sessions shapes what you face next. And the DM sees everything, so no one cheats their way through this world.

When the campaign ends, your companion resets.

You don't know if this is a dream, a glitch, or a door that only opens once.
But your companion is already moving.
And the next session starts sooner than you think.

A Companion That Lives Between Sessions.

A companion that travels with you. What they find between sessions shapes what you face next. And the DM sees everything, so no one cheats their way through this world.

When the campaign ends, your companion resets.

Most campaigns end when you close your laptop. This one doesn't.

Your companion keeps moving, on missions, gathering resources, preparing for what's next. When you sit back down at the table, the world has already changed based on what they found.

Build your character. Find your party. Play in a world where the story doesn't pause just because you did.


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